2020.09.12 10:20
I came up with an idle game

I came up with a game. It's an "idle game" (also known as a "clicker", similar to the classic "cookie clicker"). The game is played on an 8x8 chessboard. At the beginning of the game, a "clicker" stands in the top-left corner and a "signal receiver" stands in the bottom-right corner. They are connected by a wire. When the player clicks the clicker, it sends a signal through the wire to the signal receiver - and the signal receiver pays the player 1 zł for it (somewhere on the screen there is a counter showing how much money has been earned). When you've earned some money, you can go to the store and buy various items. For example, you can buy splitters - a splitter has one input and two outputs, when a signal enters the input, it comes out of both outputs. You can also buy the opposite of a splitter, called a joiner - it has two inputs and one output, when a signal enters either input, it exits the output. These purchased items can be placed on the board (each item occupies exactly one square, so you can place a maximum of 64 items on the board) and connect them with wires (which are free and don't take up space on the board). The goal is to multiply the signals and lead them to the signal receiver (which has an unlimited number of inputs). You can simply split the signal with successive splitters and finally lead them to the signal receiver. But you can also do something else: you can buy an item called a delay. This item works so that when a signal enters its input, it exits the output after a certain (configurable) time. So you can split the signal with a splitter, delay one of the two resulting signals, and then join them back with a joiner - in this way, you have created a complex system that has one input and one output; when a signal enters the input, two signals come out of the output one after the other. These systems can be arranged in series, doubling the signals more and more. The prices of items are adjusted so that this is more profitable than simply splitting signals with successive splitters. Unlike typical clickers, there is no item that generates signals infinitely by itself - so you can't just buy a simple signal generator, connect it, and walk away from the computer for any length of time while money accumulates on its own. Although there are somewhat similar items: for example, there is an item called a "stimulated generator" which has one input and one output and works so that when it receives a signal at the input, it enters a state of excitation lasting ten seconds, and as long as it is in this state, it sends a signal every second. You can also buy an item called a "rate limiter" which has one input and one output and works so that the signals it receives at the input are sent to the output, but with delays added between them so that the signals do not come out more frequently than a certain (configurable) time. By connecting stimulated generators and rate limiters in series, you can create a system that works so that you input one signal, and then it sends signals every second for a very long time. Alternatively, I am considering that perhaps the stimulated generator would have a battery that would last for a certain time, and when it runs out, the stimulated generator would stop working until you replace the battery (for money). Quite often in the game, you reach a situation where you have money, but you run out of space on the board. Then, an item called an "integrated circuit" would be useful. It would occupy one square, but if you zoom in on it, you would see that it is itself an 8x8 chessboard, having 14 inputs and 14 outputs. Thanks to this integrated circuit, you could place 64 items on one square of the main board. Integrated circuits would not be recursive - you wouldn't be able to place integrated circuits on integrated circuits (because that would make the game too easy). But there are second-level integrated circuits (more expensive than the usual ones) - you can place integrated circuits on them. There are also third-level integrated circuits (more expensive than the second-level Now, please, someone implement this.

comments:
2022.02.24 00:14 qixu

Pamietam, ze gralem kiedys w inna gre wymyslona przez Ciebie - "Mlodziez nie ma zadnych perspektyw".



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